The Kivy library can be used to create cross-platform desktop and mobile apps that can be distributed on Linux, OS X, Windows, iOS, and Android. Packaging Kivy apps on Linux is not well-supported. Here is how to get it to work:
1. Use a Vagrantfile to bootstrap a development environment
There are a lot of dependencies for kivy development, and a lot of different ways to install them. In order to help you get started, I made a Vagrantfile to set up a Kivy dev environment.
The Vagrantfile installs python
, kivy
, and pyinstaller
in an Ubuntu VM, and then
packages a kivy example app into a .deb
. You end up with a double-clickable application
that works like a regular linux desktop app.
The Vagrantfile and instructions on how to use it are here: https://github.com/rajbot/kivy_pyinstaller_linux_example
2. Install Kivy using pip
, and not from the provided PPA
If you don't use the Vagrantfile above and want to install Kivy yourself, do not
install it using the PPA. This is because we are going to use PyInstaller to
create a linux executable, and we will need the PyInstaller hooks from the kivy.tools
package, but the PPA does not include kivy.tools
.
This bash script will show you how to install Kivy in a virtualenv so that you can use the PyInstaller hooks.
3. Strip system libraries from the pyinstaller executable to ensure your app is relocatable
If you follow the setup instructions above, you will end up an executable that works only on the machine it was built. If you try to copy it to another linux box, kivy will often segfault on startup with this error message:
Fatal Python Error: (pygame parachute) Segmentation Fault
To ensure the executable can run on as many different flavors of linux as possible, we
are going to strip out all binaries provided by system packages. We will distribute the
application in a .deb
file and and use .deb
dependencies to ensure required libraries
are installed on the target machine.
Here is a copy of a PyInstaller .spec
file that installs Kivy hooks and strips out all
binaries that dpkg -S
finds in a system-installed library:
# -*- mode: python -*-
from kivy.tools.packaging.pyinstaller_hooks import install_hooks
install_hooks(globals())
def filter_binaries(all_binaries):
'''Exclude binaries provided by system packages, and rely on .deb dependencies
to ensure these binaries are available on the target machine.
We need to remove OpenGL-related libraries so we can distribute the executable
to other linux machines that might have different graphics hardware. If you
bundle system libraries, your application might crash when run on a different
machine with the following error during kivy startup:
Fatal Python Error: (pygame parachute) Segmentation Fault
If we strip all libraries, then PIL might not be able to find the correct _imaging
module, even if the `python-image` package has been installed on the system. The
easy way to fix this is to not filter binaries from the python-imaging package.
We will strip out all binaries, except libpython2.7, which is required for the
pyinstaller-frozen executable to work, and any of the python-* packages.
'''
print 'Excluding system libraries'
import subprocess
excluded_pkgs = set()
excluded_files = set()
whitelist_prefixes = ('libpython2.7', 'python-')
binaries = []
for b in all_binaries:
try:
output = subprocess.check_output(['dpkg', '-S', b[1]], stderr=open('/dev/null'))
p, path = output.split(':', 2)
if not p.startswith(whitelist_prefixes):
excluded_pkgs.add(p)
excluded_files.add(b[0])
print ' excluding {f} from package {p}'.format(f=b[0], p=p)
except Exception:
pass
print 'Your exe will depend on the following packages:'
print excluded_pkgs
inc_libs = set(['libpython2.7.so.1.0'])
binaries = [x for x in all_binaries if x[0] not in excluded_files]
return binaries
a = Analysis(['scribe.py'],
pathex=['.'],
hiddenimports=[],
)
pyz = PYZ(a.pure)
binaries = filter_binaries(a.binaries)
exe = EXE(pyz,
[('scribe.kv', 'scribe.kv', 'DATA')],
a.scripts,
binaries, #a.binaries,
a.zipfiles,
a.datas,
name='ia-scribe',
debug=False,
strip=None,
upx=True,
console=False )
4. Package your executable in a .deb
file
Once you make an executable, you can give it a nice icon and Ubuntu .desktop
file and package it in a .deb
for distribution. Steps to create the .deb
can
be found in bootstrap.sh,
from step #1 above. At minimum, your .deb
package should:
- Install your application in a binary directory, such as
/usr/local/bin/my-app
- Install an icon in
/usr/share/pixmaps/my-app.png
- Install a
.desktop
file in/usr/share/applications/my-app.desktop
Debian version numbers are in the form {major}.{minor}-{patchlevel}. To make the .deb
,
first create the directory structure below:
- my-app_1.0-1
- DEBIAN
- control
- usr
- local
- bin
- my-app
- share
- applications
- my-app.desktop
- pixmaps
- my-app.png
Now you can package your app by typing dpkg-deb --build myapp_1.0-0
. You can then
install the resulting package by typing sudo dpkg -i myapp_1.0-0.deb
.
The DEBIAN/control
file should look like this:
Source: my-app
Priority: extra
Maintainer: raj <raj@unknown>
Build-Depends: debhelper (>= 8.0.0)
Standards-Version: 3.9.2
Package: my-app
Version: 1.0-0
Architecture: i386
Description: Should description
Long description string (starts with a whitespace)
To give your executable a first-class Ubuntu application, you will need to create a
.desktop
file, which will tell Ubuntu about its icon, version, and name. my-app.desktop
should look like this:
[Desktop Entry]
Version=1.0
Name=My Application
Comment=Example App
Exec=/usr/local/bin/my-app
Icon=my-app
Type=Application
Categories=Utility;Application;
Note that Version
above refers to the version of the .desktop
format (and
not the version of the app), and should always be "1.0". The Icon
entry does
not need a full path or extension. Ubuntu will look for your icon in
/usr/share/pixmaps
.
5. Set up a signed trivial APT repository to distribute your .deb
To distribute your .deb
file to end users, you will want to set up an APT
repository, which must be signed with a GPG key if you want to allow for
programatic installation or automatic updates.
Instructions for setting up a signed trivial repo are provided here.